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If it's done with Chains in mind I understand but I like to turn them off for balance against CvS/PotS style chars as opposed to Infinite style ones.
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I suppose it makes sense for long chain combos, but without them (when they're turned) off the char suffers slightly in the damage department in contrast to chars from the likes of Jmorphman and the original PotS.Īs an example, Hibiki's HP into QCF,p does around 100 damage, but with Jmorphman's Kyo it usually does around 150 damage. I'm not sure about the dampener when it comes to Normals to Specials or Supers. Got some feedback after playing the Hibiki update.